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Advanced [show]


Norman Marlee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. His brown eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Norman hails from a village terrorized by dire rats. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Enemies. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Norman Marlee, Male Human Cleric 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 62 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1900 gp.


Social Check DCs


Godfrey Norton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a tan collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined, Artistic, Fighting. Flaws: Ugly. Bonds: In love. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Godfrey Norton, Male Human Warlock 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Animal Handling +6, Religion +5
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1200 gp.


Social Check DCs


Henry Beverly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. His silver hair is slicked back into a classic pompadour. His eyes are likewise amber. His teeth are white and perfect.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Logical, Impeccable. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Roofer

Voice: Irish accent

Attributes [hide]

Henry Beverly, Male Human Monk 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)16 (+3) 14 (+2)13 (+1)
Skills Deception +3, History +5
Senses Passive Perception 12
Languages Common, Orc, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2700 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Solid gold idol (200 gp). Brass mug with jade inlays (300 gp). 1 Silk rope. 1 Bullseye lantern. 1 Masterwork Musical instrument.


Social Check DCs


Frederick Ramsay, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears yellow cloth garments or leather armor. He is an epitome of beauty. His brown hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Frederick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Cartwright, his father struggled to pay the bills. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Enemies, Poor. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Frederick Ramsay, Male Human Rogue 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)16 (+3) 16 (+3)12 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 13
Languages Common, Terran, Goblin, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Aquamarine (1000 gp).


Social Check DCs


Aldous Merton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. He sports a long auburn beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: Aldous hails from a village terrorized by drow. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by drow. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Enemies, Slave. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Aldous Merton, Male Human Adept 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)7 (-2) 10 (+0)14 (+2)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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