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Advanced [show]


Dustin Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has styled his silver hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has money and likes to spend it; and to unite with his brother

Flaws: Selfish, Impulsive. Bonds: Nature, Family, Rich. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dustin Blackwood, Male Human Expert 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Manfred Coombs, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears baggy brown pantaloons and a black scarf. He is tall, broad shouldered and powerfully built. His white hair is heavily combed to the left. His gray eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a small toy that he constantly fidgets with.

History: Born in the south to a Spy, Manfred learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Addict. Bonds: Job, Has a crush, Adventurer. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Coombs, Male Human Adept 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)7 (-2) 12 (+1)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Staurheim, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He usually wears his black robe and has his warhammer always slung over his shoulder, and his gloved hand is found clutching a warhammer. With bright white hair and a scraggly beard. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich eastern family. His family was turned out during the war. He and his family wandered east to less war torn lands. He now mingles about in high society.

Motivation: To settle down with his crush; and sabotage a competitor

Flaws: PTSD. Bonds: Job, Adventurer, Rich, Has a crush. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Lewis Staurheim, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Rhodochrosite (12 gp). Red-brown spinel (150 gp). 1 Chain shirt. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Cory Bradley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His red hair is drawn into a tight pony tail with a butterfly scrunchie. He has gleaming, smiling brown eyes.

Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Armorer business at a young age. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: To be a Performer again; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Cory Bradley, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1900 sp. Eye agate (4 gp). Deep blue spinel (400 gp). Chalcedony (30 gp).


Social Check DCs


Gerald Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His silver hair is long and unkept. He has several tiny amethyst earrings on each ear.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Rich, Mentor. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Gerald Hackney, Male Human Fighter 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 80 pp. Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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