Everard Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He sports grey clothing, slightly heavier than average wear. He has auburn hair. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.
History: He was born at the edge of vast mountains. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Everard's father didn't care for him much, and the feeling was mutual. He has never given up on his singing dream.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp. Obsidian (6 gp). Azurite (6 gp).
Gilbert Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his green eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Animal Trainer
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 53 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Elven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 80 pp. Aquamarine (400 gp). Red-brown spinel (70 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item. 1 Minor magic item.
Gilbert Ogden, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His chestnut hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the south. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gilbert's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Cynical, Antagonistic, Disease. Bonds: Immigrant. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 12 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 5000 sp.
Trey Ramsay, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with feathered hat. His golden hair is cut jaggedly and amateurishly. His eyes are likewise gray.
Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.
History: Born in the north to a Blacksmith, Trey learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he feels kind of lost in life
Ideals: Athletic, Persistence. Flaws: Depressed. Bonds: Job, Rich. Occupation: Blacksmith
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Hubert Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He carries a battered rapier and tarnished trident as well. He sports a long black beard, and similarly colored long hair. His gray eyes are passionate and lively.
Personality: This man loves dancing and to teach people dancing more than just about anything. Hubert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 6 years old his parents immigrated from the west. In his youth he was a Bellfounder, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Family, Immigrant. Occupation: Herbalist
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Half-Plate.
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