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Advanced [show]


Arnold Hayley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time, and a wedding ring on his right hand. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes peer out from beneath his Stetson tan hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and a need for knowledge about a nearby landmark

Bonds: In love, Family, Adventurer, Immigrant, Poor. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Arnold Hayley, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)9 (-1) 12 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Theodoric Hadley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy tan pantaloons and a brown scarf. He has a long brown beard with little hanging trinkets. His eyes are gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the south. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He left for the south, certain he would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Theodoric Hadley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Lance Rayden, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and black. His eyes are amber and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and retire the richest man in the east

Ideals: Pacifist, Entrepeneur. Flaws: Emotional, Disease, Depressed. Bonds: Attractive. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Lance Rayden, Male Human Aristocrat 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Manfred Deighton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Spy uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has done his best to style his black hair to look like a famous performer. His ears are large.

Personality: He is overprotective of those who hire his services. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Spy and found it very stressful. He became a Spy soon after.

Motivation: He is unsatisfied with his job.

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Job, Guardian. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Manfred Deighton, Male Human Sorcerer 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 10000 cp. Carnelian (20 gp). Aquamarine (500 gp). Hematite (6 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a brown and violet handkerchief worn on his left side. With bright white hair and a scraggly beard. His skin is flawless and his brown eyes scan people very quickly.

Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Attractive, Religious, Enemies. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Gomory Ramsey, Male Human Druid 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)11 (+0) 15 (+2)16 (+3)
Skills Arcana +3, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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