John Oakley, Male Human [Permalink]
Personal [hide]
Description: A 6'1" eastern man, he wears a white tunic with grey highlights, and long black pants that bunch up around his shoes. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: He was born to loving parents in a slum to the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer, Poor. Occupation: Dyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 500 gp. Zircon (80 gp). Red spinel (130 gp). Rhodochrosite (14 gp). Black opal (800 gp). 1 Minor magic item. 1 Minor magic item.
Arnold Clare, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep green leather and dull red iron scale mail. His tied-back hair is silver. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Baker profession.
History: He got into the Locksmith business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: Sabotage a competitor; and he's looking for his big break
Ideals: Athletic. Bonds: Attractive, Guardian, Job, Adventurer. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 60 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 40000 cp. 1 Minor magic item.
Diggory Appleton, Male Human [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple violet line shooting up and back down. His red hair is greasy and uncared for. His violet eyes peer out from beneath his small green hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Shoemaker business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 7 (-2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 gp. 1 Minor magic item.
William Perry, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears rags and sports a simple walking cane, and a wedding ring on his right hand. His auburn hair is still thick. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As long as the job gets done he does not care how it got done.
History: The child of a Actor, who enjoyed hunting, William was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Some 10 years later his spouse died after the birth of his son. Heartbroken, William never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love
Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Poor, In love, Nature. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 4000 cp.
Conrad Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. He has a tattooed face.
Personality: Conrad is depressed about a lot of things. He tends to be a nihilist. He also has developed a complete distrust of the Crown-heir profession.
History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He inherited the family business which he has now maintained for 11 years.
Motivation: An old rival family wants him found; and wants to open a new tavern
Flaws: Depressed. Bonds: Slave, Job, Nature, Family. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Star rose quartz (30 gp). Deep blue spinel (400 gp). 1 Climber’s kit. 1 Good lock.
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