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NPC Generator

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Advanced [show]


Gomory Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tattered old clothes. His hair is always cut to a buzz. His amber eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south his family was never financially stable. Cursed with a spirit at a very young age, Gomory has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Disease, Addict. Bonds: Poor. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Gomory Ashley, Male Human Ranger 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 72 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +2, Intimidation +6
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 30000 cp.


Social Check DCs


Anselm Altham, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the east. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. His father took him hunting and taught him how to get in the mind of other creatures. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Pacifist, Fighting. Flaws: Insomniac. Bonds: Nature, Military. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Altham, Male Human Aristocrat 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 19000 cp. 1 Minor magic item.


Social Check DCs


Anthony Yorke, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Anthony is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Anthony Yorke, Male Human Rogue 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Shane Quinton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is auburn, silky, and of moderate length. This amber eyed easterner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Shane Quinton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)12 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 2 Smokesticks. 1 Holy water. 8 Acid flasks.


Social Check DCs


Gunter Weld, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in a clean yellow cloak covering his clean studded leather. He wears his hair in dreadlocks. His eyes are hazel and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.

History: Gunter hails from a village terrorized by brigands. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many brigands want him driven away; and he's repulsed by the pc

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Gunter Weld, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs

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