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NPC Generator

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Advanced [show]


Balimaar Benson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His hair is long and chestnut with streaks of silver, and is pulled back with small pastel clips. His beard is silver, braided, and well cared for. His hazel eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Gifted, Professionalism. Flaws: Disease, Fearful. Bonds: Adventurer. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Balimaar Benson, Male Human Paladin 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)16 (+3) 11 (+0)9 (-1)
Skills Nature +5, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1500 sp.


Social Check DCs


Hunter Barney, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a faded coat and loose pants complete with Stetson hat. His clothes are grease stained in places. He wears his red hair down. His fierce green eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions.

Ideals: Impeccable, Logical. Bonds: Poor, Immigrant, Religious. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Hunter Barney, Male Human Paladin 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Athletics +4, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Bloodstone (70 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Guy Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a tan wide-brimmed hat and tan clothes. He is portly but not overly obese. His white hair is kept up in a ponytail inside a wide-brimmed hat. His eyes, though not visible through his cowl, are hazel.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast plains. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice. Flaws: Fearful, Disease. Bonds: Nature, Enemies. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Wordsworth, Male Human Rogue 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)11 (+0) 12 (+1)12 (+1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Drogo Asheton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. He keeps his silver hair in a pixie cut. His eyes are likewise green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Philantrophist. Flaws: Greedy. Bonds: Religious, Job. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Drogo Asheton, Male Human Aristocrat 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear brown clothing when he does not wear armor. He wears his silver hair up in a very large beehive style do. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Hugh studied abroad. He has had some formal music training, and achieved minor success. He was granted arcane powers by his dying brother.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Ideals: Gifted, Artistic. Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Hugh Eastaughffe, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 5 (-3)18 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 7
Languages Common, Sylvan, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 2 Holy water.


Social Check DCs

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