Adelard Heiser, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He is dressed in earthy colors with a white and blue handkerchief worn on his left side. He has a hunchback. He has styled his white hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: His tongue was cut out and he uses sign language. He uses divination through singing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Warrior school at a young age so that he could practice his druidic talents. He left for the east, certain he would find work there.
Motivation: He loathes his own lifestyle; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Disease, Mundane, Depressed. Bonds: Immigrant. Occupation: Tailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicholas Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and very much looks the part of a Navigator. His chestnut hair is smooth and relatively long. His eyes are a pleasant gray.
Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: He is unsatisfied with his job; and an old rival family wants him found
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Family, Adventurer. Occupation: Navigator
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Anselm Kinsley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His hair is chestnut and curly. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his father. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Passionate, Gifted, Fighting. Bonds: Rich, Slave. Occupation: Fisher
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 18000 sp.
Kody Sharps, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a red shirt with thin green vertical stripes and brown pants. His hair is short and chestnut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Impeccable, Fighting. Flaws: Insomniac. Bonds: Rich, Military. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 26 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp.
Odo Royal, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears baggy brown pantaloons and a green scarf. His chestnut hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He got into the Cartwright business at a young age. He was an apprentice working in his mother's forge. He's also a talented Tanner, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Nature, Job. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 7 (-2) | 18 (+4) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Abyssal, Celestial, Sylvan, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 19000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


