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NPC Generator

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Advanced [show]


Adelard Washington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a tan and black robe with the hood down. His silver hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a crush on the local Bellfounder; and he's in love

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Nature, Has a crush. Occupation: Ruler

Voice: American accent

Attributes [hide]

Adelard Washington, Male Human Warrior 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 8 (-1)12 (+1)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Simon Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his club, and carries clubs. His broad hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.

History: Simon was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Persistence. Flaws: Ugly. Occupation: Crown-heir

Voice: Old thin voice

Attributes [hide]

Simon Braxton, Male Human Cleric 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 10 (+0)12 (+1) 18 (+4)10 (+0)
Skills Athletics +5, Investigation +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Patrick Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears silk and lounges about seductively. He keeps his white hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Patrick lived on a farm with his father, near the main road leading to a nearby town. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To unite with his sister.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Family, Adventurer. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Patrick Denholm, Male Human Cleric 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)9 (-1) 15 (+2)15 (+2)
Skills Intimidation +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: Alexandrite (1300 gp).


Social Check DCs


Gerard Digby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a violet vest and prefers tan and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his golden hair well, parting it to the right. His fierce green eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gerard was raised in a hard working conservative environment. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 15 years.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Slave. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Gerard Digby, Male Human Sorcerer 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1100 gp.


Social Check DCs


Gilbert Lindsey, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a simple brown robe with white stripes complete with hood. His whole body is exceptionally muscular. He has done his best to style his red hair to look like a famous performer. His thin eyebrows rest above his beady blue eyes.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful wizard made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult.

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Immigrant, Mentor. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Lindsey, Male Human Rogue 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)11 (+0) 13 (+1)13 (+1)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Peridot (50 gp).


Social Check DCs

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