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NPC Generator

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Advanced [show]


Peter Gentry, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is matted, messy, and big. His green eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and money/treasure

Ideals: Gifted. Flaws: Ugly, Depressed, Insomniac. Bonds: Rich. Occupation: Layabout

Voice: French accent

Attributes [hide]

Peter Gentry, Male Human Commoner 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 13 (+1)9 (-1)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dustin Digby, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. His violet eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a wizard, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He became a Map Maker soon after.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Antagonistic, Depressed. Bonds: Attractive, Job, Mentor. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Dustin Digby, Male Human Paladin 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 10 (+0)7 (-2)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 46000 sp. Blue sapphire (500 gp). Brown-green garnet (40 gp). Onyx (50 gp).


Social Check DCs


Trey Willoughby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has red hair. His eyes are likewise gray.

Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Trey Willoughby, Male Human Ranger 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gilbert Northcott, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His head has been shaved. His eyes are green and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He is afraid of women and trembles around them

History: He comes from a rich northern family. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Gilbert Northcott, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)7 (-2) 9 (-1)11 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. 1 Hourglass. 1 Climber’s kit.


Social Check DCs


Gomory Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear black pants and tee shirts. He has a long brown beard with little hanging trinkets. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He struck the Locksmith job and began his own company from there.

Motivation: He's repulsed by the PC; and to be a bookbinder again

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Gomory Winthrop, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)9 (-1) 18 (+4)10 (+0)
Skills Arcana +1, Athletics +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs

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