Gerald Myerscough, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He wears a deerstalker hat to cover his moderate length blonde hair. He is baby faced.
Personality: He is overprotective of those who hire his services. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the east to a Guard, Gerald learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark
Bonds: Guardian, Job, Immigrant, Adventurer. Occupation: Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 29000 sp. 6 Acid flasks. 6 Acid flasks.
Theodoric Rayden, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a brown suit, grey shirt, and tan tie. He wears a Stetson hat to hide his balding. His thin eyebrows rest above his beady violet eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker, Logical. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Druidic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Drogo Winthrop, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long white beard, and similarly colored long hair. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. He works hard and plays hard.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Mentor. Occupation: Stylist
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 500 gp.
Raymond Elton, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a very tight haircut. He has gleaming, smiling violet eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Blacksmith, but he got bored and became a Spy. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Bonds: Attractive, Job, Rich, Military, Slave. Occupation: Spy
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +3
Possessions: 800 gp. Silver pearl (80 gp). Tourmaline (80 gp). 1 Minor magic item.
Gunter Blackwood, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case, and his gloved hand is found clutching a shield. He has a small bristly mustache and wavy black hair. His brown eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He feels kind of lost in life; and he is compelled to act according to his religious beliefs
Ideals: Passionate, Joker. Flaws: Secretive, Depressed. Bonds: Mentor. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Peridot (30 gp). 1 Thunderstones. 6 Acid flasks. 4 Smokesticks.
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