Miles Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He has moderate length golden hair. His green eyes peer out from beneath his wide-brimmed red hat.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and retire the richest man in the west
Ideals: Gifted, Entrepeneur, Logical. Flaws: Ugly, Disease. Occupation: Animal Trainer
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 50 pp. Moonstone (20 gp). Chalcedony (20 gp). Violet garnet (800 gp). Deep blue spinel (800 gp).
Gunter Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears green trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a ruthless business man, a trait he acquired from his father.
History: Gunter hails from a village terrorized by brigands. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Enemies, Adventurer, Job. Occupation: Map Maker
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp.
Rolf Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He prefers to wear flannel. He keeps his golden hair in a flapper bob. He has green eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern; and to be a mason again
Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate.
Bernard Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, brown cloak. He wears a deerstalker hat to hide his balding. His hazel eyes dart from person to person.
Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a mountains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He has worked as a Slave Trader like his father before him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist. Flaws: Insane. Bonds: Nature, Job. Occupation: Slave Trader
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 47000 sp. Citrine (30 gp). Jet (90 gp). Obsidian (6 gp).
Kody Trowbridge, Male Human [Permalink]
Personal [hide]
Description: Standing 5'0", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and auburn. His face is scarred and worn.
Personality: He acts crazy and hedonistic. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: Wants a kiss; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Has a crush, Religious. Occupation: Ploughman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Fire opal pendant on a fine gold chain (1400 gp).
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