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NPC Generator

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Advanced [show]


Adelard Marley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a white collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He wears a wide-brimmed hat to hide his balding. He has several tiny opal earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He comes from a rich eastern family. Like his father and his brother before him, after school he went straight into learning to become a Tanner. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Adelard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and further expansion of business

Ideals: Athletic. Flaws: Depressed. Bonds: Rich, Job, Enemies. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Adelard Marley, Male Human Paladin 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Royal, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. His white hair is still thick. He wears a mask on his face.

Personality: Eccentric and domineering, Balimaar will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Slave, Family. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Balimaar Royal, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)7 (-2) 16 (+3)9 (-1)
Skills Acrobatics +1, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +6

Possessions: 20000 cp. Black pearl (200 gp). Moss agate (9 gp).


Social Check DCs


Solomon Middleton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. His golden hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He feeds upon the attention of others.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Solomon took refuge in the old dungeon and found the beat up axe and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Retire the richest man in the south; and a strong sense of loyalty to human people

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Nature, Adventurer. Occupation: Farmer

Voice: Strong lisp

Attributes [hide]

Solomon Middleton, Male Human Aristocrat 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Intimidation +6, Survival +4
Senses Passive Perception 11
Languages Common, Auran, Aquan, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is blonde, silky, and of moderate length. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Gerard Colton, Male Human Expert 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)14 (+2) 17 (+3)5 (-3)
Skills History +5, Religion +5
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He hasn't been sleeping well lately.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to prove his worth to the world

Ideals: Disciplined. Flaws: Impulsive, Insomniac. Bonds: Immigrant, Enemies. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Lance Sutherland, Male Human Barbarian 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)17 (+3) 9 (-1)13 (+1)
Skills Deception +4, Religion +6
Senses Passive Perception 9
Languages Common, Elven, Terran, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 30000 cp. Golden yellow topaz (1500 gp). Obsidian (10 gp). Silver pearl (50 gp).


Social Check DCs

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