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NPC Generator

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Advanced [show]


Percival Tenley, Male Human [Permalink]

Personal [hide]

Description: This eastern man likes to wear black tank tops with white pants. His clothes are grease stained in places. He has a small bristly mustache and wavy brown hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the east. His mother was a soldier and died while he was still young. Percival was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable

Ideals: Joker, Fighting. Bonds: Poor, Immigrant, Military. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Percival Tenley, Male Human Warlock 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)10 (+0) 12 (+1)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. Solid gold idol (800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Cloth of gold vestments (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).


Social Check DCs


Thomas Copeland, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man wears tight fighting clothing, which leaves very little to the imagination. His silver hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Thomas was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Fighting, Athletic. Flaws: Shy, Forgetful. Bonds: Attractive. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Copeland, Male Human Commoner 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Manfred Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of spears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is auburn, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and wants to raise his children well

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Family, Nature. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Manfred Melancon, Male Human Monk 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Kyle Bristol, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has a large black mantle and cape that has been intricately interwoven into his tan robe. His auburn hair is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He misses his home and complains about the freezing weather, even in summer.

History: Kyle was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his brother recently and the two have been together since.

Motivation: Wants to have a good time and be beloved; and to reunite with his absent father

Ideals: Passionate, Optimist. Bonds: Immigrant, Attractive, Family. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Kyle Bristol, Male Human Rogue 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Gunter Snowdon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep red leather and dull violet iron scale mail. He has a long chestnut beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Gunter Snowdon, Male Human Rogue 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 70 pp. Banded agate (10 gp). Deep green spinel (120 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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