Everard Kensley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, white, dusty cloak. He is muscular with a powerful set of arms. His auburn hair is matted, messy, and big. He has a dull look in his gray eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sold as a small child to a brothel owner, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Mentor, Adventurer, Family. Occupation: Tailor
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1200 gp. Pink pearl (160 gp).
Gunter Eastoft, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He sports a long silver beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: While he acts the brute, he is far gentler than he would appear. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Knight and was forced into it by his family; and to reunite with his absent mother
Ideals: Fighting, Artistic. Bonds: Attractive, Family. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: Alexandrite (700 gp).
Don Colton, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His chestnut hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady hazel eyes.
Personality: This man loves poetry and to teach people poetry more than just about anything. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Don was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Artistic. Flaws: Ugly, Insane, Hedonist. Bonds: Family. Occupation: Laborer
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Guy Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He is portly but not overly obese. His blonde hair is slicked back into a classic pompadour. His half smiles and green eyes are beguiling and draw you in.
Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Revenge; and he is compelled to act according to his religious beliefs
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Knight
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Gerald Ryland, Male Human [Permalink]
Personal [hide]
Description: This man has a large black mantle and cape that has been intricately interwoven into his brown robe. He is muscular with a powerful set of arms. He keeps his long white hair kept up in a rat tail. This gray eyed northerner is not easily forgotten.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Further he is a bit of a stoner and is frequently out of it.
History: The child of a Unemployed, who enjoyed hunting, Gerald was taken on many hunting expeditions. A gifted student he started as a Unemployed, but he got bored and became a Brewer. He got away from his former life and has fallen to alcoholism.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Addict, Fearful. Bonds: Attractive, Nature, Job. Occupation: Brewer
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll, Halfling, Goblin
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
Possessions: 4000 sp. 1 Half-Plate.
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