Don Marley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a red collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, marred by sweets. His brown hair is styled in orderly dreadlocks. His eyes are amber and beady.
Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Don was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He desires power and/or immortality.
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Adventurer, Family. Occupation: Sailor
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 7000 sp. 1 Masterwork Common Ranged Weapon.
Aldous Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is kept up in a ponytail inside a feathered hat. He is baby faced.
Personality: Aldous hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He uses divination through singing.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and to reunite with his absent father
Ideals: Artistic, Gifted. Flaws: PTSD. Bonds: Adventurer, Family. Occupation: Farmer
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Simon Brixton, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. He has moderate length red hair. His violet eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted druidic powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Religious, Mentor. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Giant, Terran, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp. Red-brown spinel (40 gp). Alexandrite (800 gp).
Norman Stafford, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears a green tunic with black highlights, and long brown pants that bunch up around his shoes. His right hand appears badly burned and disfigured. His golden hair is cut short with large spiked bangs in the front. His fierce hazel eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Norman studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Philantrophist, Gifted. Flaws: Insane, Secretive. Bonds: Job. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 600 gp.
Randal Byron, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His hair is long and black with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Shoemaker and found it very stressful. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister
Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor, Job, Family. Occupation: Shoemaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. A life-sized copper and silver statuette of a cockatrice. (90 gp). 1 Half-Plate. 1 Chain shirt.
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