Hunter Presley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is slicked back into a classic pompadour. His fierce blue eyes like to dwell on things.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.
History: Hunter was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. He has worked as a Healer like his father before him.
Motivation: To settle down with his crush; and he has a crush on the local map maker
Ideals: Persistence, Gifted. Bonds: Attractive, Job, Has a crush. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 18 (+4) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 10000 cp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Gunter Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. His golden hair is smooth and relatively long. His eyes are green and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.
History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Justice, Persistence, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Performer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 42 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
Possessions: 700 gp. Deep blue spinel (1200 gp). Brown-green garnet (160 gp). Violet garnet (1200 gp).
Wymar Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light blue in addition to tight pants. He wears his chestnut hair up in a very large beehive style do. He has gleaming, smiling violet eyes.
Personality: He is very quiet and rarely speaks above a whisper. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: He'd like to take his coworkers down a peg; and regain custody of his son
Flaws: Shy, Impulsive. Bonds: Immigrant, Job, Family. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. 1 Holy water. 1 Everburning torch.
Godfrey Marston, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. He wears a broad hat to cover his moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Human culture. He plays an instrument quite well.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Artistic. Flaws: Insane, Racist. Bonds: Slave. Occupation: Detective
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp. 1 Breastplate.
Kody Watson, Male Human [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case, and carries monstrous two handed axes. His white hair is singed and shortened. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Always inclined to offer people food he seems plenty friendly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Addict. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 64 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic, Orc, Celestial
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
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