Wymar Hartford, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Stableman.
Motivation: Regain custody of his daughter; and doesn't want to be a stableman and was forced into it by his family
Ideals: Optimist, Logical. Bonds: Rich, Job, Family. Occupation: Stableman
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
Wymar Preston, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears dark leathers with embroidery. His white hair, when down, is lengthy. He has hazel eyes and a blue hat with a brown feather.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Soapmaker for hire.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Flaws: Depressed, Hedonist, Antagonistic. Bonds: Job, Rich. Occupation: Soapmaker
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 37 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Guy Harlow, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his quarterstaff ready. His moppish brown hair is in a traditional bowl cut. His half smiles and brown eyes are beguiling and draw you in.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a Carpenter, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a carpenter again
Ideals: Fighting. Bonds: Attractive, Guardian, Nature, Poor. Occupation: Banker
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. 1 Masterwork Artisan’s tools.
Don Clifton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man very much looks the part of a Beggar. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his violet eyes.
Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Body Guard, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Artistic, Extrovert. Bonds: Job, Poor, Family. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Anselm Quinton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. He has wavy brown hair. His violet eyes lackadaisically let the world flow into them.
Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. He enjoys reading and quiet.
History: Born in the east to a Guard, Anselm learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Guard job and began his own company from there.
Motivation: He's repulsed by the PC.
Ideals: Impeccable, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 40000 sp. Red-brown spinel (120 gp). Fire opal (800 gp). Amber (120 gp).
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