Theobald Hadley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. His black hair is cut short. His eyes are violet and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.
History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Military. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Half-Plate.
Thomas Stansfield, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this southern man is dressed in earthy colors with a tan and pastel handkerchief worn on his left side. His chestnut hair is singed and shortened. He wears a mask on his face.
Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thomas took refuge in the large cave and found the beat up scimitar and armor he uses now. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Military, Nature. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Blue quartz (12 gp). Golden yellow topaz (1400 gp). Aquamarine (1400 gp).
Gomory England, Male Human [Permalink]
Personal [hide]
Description: A 5'9" eastern man, he is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He keeps his long blonde hair kept up in a rat tail. His gray eyes are passionate and lively.
Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.
History: Gomory was born in the east. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and wants to raise his children well
Ideals: Persistence. Bonds: Rich, Job, Adventurer, Family. Occupation: Bellfounder
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 300 gp.
Geoffrey Rowley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and carries flails. He wears his hair in dreadlocks. He has amber eyes and a white hat with a grey feather.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.
Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Carter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1100 gp.
Gerald Springfield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He is dressed in an above average manner. With a patchy golden beard and wild golden hair. His eyes are a pleasant hazel.
Personality: He dislikes all the random violence that takes place in the north. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered north to less war torn lands. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Pacifist, Optimist. Flaws: PTSD. Bonds: Attractive, Slave. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp.
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