Guy Marleigh, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this northern man is generally shirtless and showing off his tattooed chest. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are hazel.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.
History: He was born at the edge of vast forest. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Persistence. Flaws: PTSD. Bonds: Job, Nature, Religious. Occupation: Spice Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. Carnelian (60 gp). Tourmaline (70 gp).
Roland Ryley, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue cloak and cross-gartered white stockings, and sports empty pouches on his belt. His white hair is unkempt and raggedy. His fierce blue eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also is a firm believer in the manly ideal.
History: Born in the north to a Glassblower, Roland learned a great deal about his father's area of expertise. He worked as a nervous Glassblower and found it very stressful. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 90 pp. Freshwater pearl (6 gp). Fiery yellow corundum (600 gp).
Arnold Blakely, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: He dislikes all the random violence that takes place in the south. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: When he was but 4 years old his parents immigrated from the south. He helped his father out around the business and became quite the natural. He left for the south, certain he would find work there.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Pacifist. Bonds: Attractive, Military, Immigrant, Job, Adventurer. Occupation: Navigator
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Trym Lester, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is renowned for his bright tan suits and hats. He wears a colorful flower in his blonde hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of giants once and for all.
History: Trym hails from a village terrorized by giants. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Joker, Philantrophist. Bonds: Attractive, Enemies, Nature, Has a crush. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
Possessions: Just what you see.
Simon Everleigh, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large brown jacket. His silver hair is styled in orderly dreadlocks. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 11 years.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new weaver responsibilities is difficult
Ideals: Athletic, Joker, Philantrophist. Flaws: Disease, Fearful. Bonds: Job. Occupation: Weaver
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Giant, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
Possessions: Blue quartz (12 gp).
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