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NPC Generator

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Advanced [show]


Percival Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his red hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Professionalism, Entrepeneur. Flaws: Racist. Bonds: Rich, Job. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Percival Marley, Male Human Warrior 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)15 (+2) 14 (+2)17 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2

Possessions: 1 Masterwork Heavy wooden shield. 1 Breastplate.


Social Check DCs


Gilbert Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His violet unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not trust anyone and sleeps with one eye open.

History: Gilbert was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Philantrophist. Flaws: Disease, Insomniac, PTSD. Bonds: Family. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Altham, Male Human Rogue 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)11 (+0) 9 (-1)13 (+1)
Skills Arcana +2, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Artisan’s tools. 1 Disguise kit. 1 Hourglass. 1 Crowbar.


Social Check DCs


Trym Oakley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy violet suit. He keeps his red hair in a pixie cut. He has violet eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trym hails from a village terrorized by goblins. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's in love; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Racist, Insane. Bonds: Attractive, Enemies, Has a crush. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Trym Oakley, Male Human Warrior 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Langston, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tight fitting white shirt and pants. His silver hair is kept up in a ponytail inside a broad hat. This gray eyed easterner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Fortune-teller business at a young age. He was an apprentice working in his father's forge. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Military, Job. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Charles Langston, Male Human Warrior 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 50000 cp.


Social Check DCs


Simon Barclay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is cut short. He has a dull look in his amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Barber, who enjoyed hunting, Simon was taken on many hunting expeditions. His childhood dream was to be a Barber, but he was a colossal failure. He has never given up on his writing dream.

Motivation: Sabotage a competitor.

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Nature, Job. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Simon Barclay, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Athletics +1, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1900 sp.


Social Check DCs

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