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Advanced [show]


Adelard Astley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of greataxes on his belt, each one with a topaz on the hilt. His red hair is kept up in a ponytail inside a wide-brimmed hat. His green eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He plays an instrument quite well.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Fighting, Opinionated, Artistic. Bonds: Adventurer, Religious, Enemies. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Adelard Astley, Male Human Rogue 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2500 sp. A silver and pearl hairclip (80 gp). Silver comb with moonstones (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Chain shirt.


Social Check DCs


Alex Abram, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears black painted combat armor at almost all times, marred by teas. His golden hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Alex isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Alex Abram, Male Human Rogue 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Terran
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 300 gp. Aquamarine (1200 gp). Star rose quartz (30 gp). Violet garnet (1200 gp). 1 Minor magic item.


Social Check DCs


Guy Southey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black cloak and cross-gartered grey stockings. His golden hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: Many brigands want him driven away; and revenge

Flaws: Shy, Addict, Antagonistic. Bonds: Nature, Enemies. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Guy Southey, Male Human Bard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)14 (+2) 18 (+4)11 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp.


Social Check DCs


Godfrey Melancon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze, and his gloved hand is found clutching a sword. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and many drow want him driven away

Ideals: Joker, Persistence. Bonds: Rich, Religious, Enemies. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Godfrey Melancon, Male Human Fighter 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 4000 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Odo Heiser, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large black jacket. His white hair is singed and shortened. His fierce brown eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school to support his sick mother, and resented it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and further expansion of business

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Family, Adventurer, Job. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Odo Heiser, Male Human Aristocrat 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)11 (+0) 17 (+3)7 (-2)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Simple lock. 1 Small steel mirror.


Social Check DCs

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