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NPC Generator

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Advanced [show]


Miles Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of ceremonial daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His blonde hair is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not trust anyone and sleeps with one eye open.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive. Occupation: Fletcher

Voice: Speaks through clenched teeth

Attributes [hide]

Miles Yardley, Male Human Barbarian 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


John Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears his hair in dreadlocks. His eyes are hazel.

Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Dyer profession.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He worked as a nervous Spy and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Family. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Brownrigg, Male Human Cleric 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Deception +2, Stealth +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 200 gp. Alexandrite (300 gp). Hematite (10 gp). Golden pearl (70 gp). White opal (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Branson, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He has black hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Alexandre took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: He seems to be bored by most things; and to clean up the streets

Ideals: Gifted. Flaws: Mundane. Bonds: Guardian, Attractive, Job. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Alexandre Branson, Male Human Monk 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)13 (+1) 9 (-1)16 (+3)
Skills Insight +1, Performance +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Adam Bradford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright black suits and hats. His tied-back hair is brown. His fierce violet eyes like to dwell on things.

Personality: Adam hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. A true patriot, Adam would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Adam was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Artistic. Flaws: Ugly, Mundane, Insane. Bonds: Military, Job. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Adam Bradford, Male Human Bard 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)12 (+1) 10 (+0)10 (+0)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Just what you see.


Social Check DCs


Thomas Ryley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears professional attire. His moppish chestnut hair is in a traditional bowl cut. He has a tattooed face.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Thomas was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the west, certain he would find work there.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Bonds: Attractive, Enemies, Job, Immigrant. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Thomas Ryley, Male Human Ranger 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)11 (+0) 14 (+2)17 (+3)
Skills Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Bloodstone (70 gp). Hematite (13 gp). Iolite (70 gp). Coral (140 gp). Peridot (70 gp). Violet garnet (1000 gp).


Social Check DCs

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