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Advanced [show]


Cory Blackwood, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized white coat. With bright auburn hair and a scraggly beard. His eyes are green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Cory hails from a village terrorized by giants. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Many giants want him driven away.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Cory Blackwood, Male Human Barbarian 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 4 (-3)12 (+1) 13 (+1)6 (-2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Lapis lazuli (10 gp).


Social Check DCs


Shane Barney, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears red painted combat armor at almost all times. His long chestnut hair reaches down to his waist. This gray eyed northerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Armorer and was forced into it by his family; and he is content

Ideals: Opinionated, Professionalism. Bonds: Immigrant. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Shane Barney, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)15 (+2) 17 (+3)9 (-1)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Terran, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. 3 Holy water. 1 Everburning torch.


Social Check DCs


Theobald Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His hair is long and golden with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His eyes are brown and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud; and he wants revenge against drow

Flaws: Ugly, Disease, Shy. Bonds: Job, Enemies. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Theobald Eastoft, Male Human Expert 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 16 (+3)15 (+2) 9 (-1)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0

Possessions: 300 gp. Peridot (60 gp). Freshwater pearl (11 gp). 1 Minor magic item.


Social Check DCs


Thomas Myerscough, Male Human [Permalink]

Personal [hide]

Description: This eastern man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His red hair is drawn into a tight pony tail with a card scrunchie. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: He was raised in a white middle class family as the only child. Thomas was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Mortician. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To end his boredom.

Ideals: Persistence. Flaws: Shy, Mundane. Bonds: Poor, Immigrant. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Thomas Myerscough, Male Human Monk 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Sard (80 gp). Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Hamilton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tan trousers with green and blue striped suspenders. He wears various colorful collared shirts. He wears a top hat to cover his moderate length brown hair. His blue eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born several months after his mother was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Antagonistic. Bonds: Attractive, Enemies, Military, Rich. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Gerard Hamilton, Male Human Bard 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 100 gp. Pink pearl (40 gp). Alexandrite (1000 gp). Chrysoberyl (40 gp). Jade (40 gp). 1 Minor magic item.


Social Check DCs

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