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Advanced [show]


Everard Ainsley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears professional attire. His chestnut hair is cut short with large spiked bangs in the front. His eyes are a pleasant hazel.

Personality: Everard is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of giants once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away.

Flaws: Depressed. Bonds: Attractive, Enemies, Rich, Immigrant. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Everard Ainsley, Male Human Wizard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)15 (+2) 18 (+4)12 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 14
Languages Common, Druidic, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 20000 cp. Carnelian (60 gp). Citrine (60 gp). Chrysoberyl (90 gp).


Social Check DCs


Percival Adley, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this western man dresses like a well dressed Layabout does. He wears his chestnut hair up. His skin is flawless and his green eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. In his 10th year, his parents were killed by a orcs raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Wants to raise his children well; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Athletic. Bonds: Job, Attractive, Enemies, Family. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Percival Adley, Male Human Ranger 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)9 (-1) 17 (+3)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 13000 cp. Deep blue spinel (1100 gp). Obsidian (12 gp). Blue quartz (12 gp). Azurite (12 gp).


Social Check DCs


John Fidget, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the north. His necromantic abilities were realized during a raid on his village. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Insane, Hedonist. Bonds: Immigrant. Occupation: Miner

Voice: Speaks in third person

Attributes [hide]

John Fidget, Male Human Warrior 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)8 (-1) 9 (-1)10 (+0)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Diggory Marston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears baggy brown pantaloons and a pastel scarf. He wears a deerstalker hat to hide his balding. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Diggory took refuge in the large cave and found the beat up mace and armor he uses now. He has achieved small success as a Shipwright.

Motivation: Wants a kiss; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Job, Has a crush. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Diggory Marston, Male Human Sorcerer 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)9 (-1) 11 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Ernest Deighton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with blue pants. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.

Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his brother recently and the two have been together since.

Motivation: He is content; and to find somewhere to settle down

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Family, Religious. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Ernest Deighton, Male Human Paladin 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 17 (+3)7 (-2)
Skills Arcana +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. 3 Acid flasks. 1 Smokesticks.


Social Check DCs

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