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NPC Generator

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Advanced [show]


Adelard Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a brothel owner, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now mingles about in high society.

Motivation: To reunite with his absent mother; and he is compelled to act according to his religious beliefs

Bonds: Rich, Job, Religious, Mentor, Family. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Adelard Marleigh, Male Human Commoner 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 17 (+3)13 (+1)
Skills Animal Handling +6, Arcana +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Tim Sherwood, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy grey suit. His red hair is smooth and relatively long. He has a dull look in his blue eyes.

Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Tim was raised in a hard working conservative environment. In his 12th year, his parents were killed by a drow raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Masseuse like his mother before him.

Motivation: Wants his loneliness to end; and further expansion of business

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job, Enemies, Has a crush. Occupation: Masseuse

Voice: Scandinavian accent

Attributes [hide]

Tim Sherwood, Male Human Commoner 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)16 (+3) 11 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Halfling, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs


John Charlton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He carries a battered glaive and tarnished shortspear as well. His moppish white hair is in a traditional bowl cut. His eyes are a pleasant brown.

Personality: Stoic and calm, he prefers to meditate than take action. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Bonds: Family, Adventurer, Military. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

John Charlton, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)16 (+3) 10 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Westcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a faded coat and loose pants complete with top hat, and his gloved hand is found clutching a sickle. His black hair is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing music.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Slave. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Anselm Westcott, Male Human Monk 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 6000 cp. 1 Magnifying glass.


Social Check DCs


Diggory Tickle, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is silver and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Diggory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Adventurer, Family. Occupation: Dyer

Voice: American accent

Attributes [hide]

Diggory Tickle, Male Human Druid 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 17 (+3)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 400 gp.


Social Check DCs

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