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NPC Generator

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Advanced [show]


Trey Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. He wears his golden hair up. His eyes are hazel.

Personality: He will rave to anyone who will listen. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Attractive, Adventurer. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Trey Dryden, Male Human Bard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 16 (+3)15 (+2)
Skills Religion +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Yorke, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of strength around his neck, and a crossbow on his belt, and sports empty pouches on his belt. He has wavy golden hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born several months after his father was called into army service. He moved from fad to fad and when he turned 15 he discovered dancing. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting, Artistic. Flaws: Shy, Impulsive. Bonds: Military. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Bertram Yorke, Male Human Commoner 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Theodoric Remington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey vest and prefers red and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. His blue eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He struck the Carter job and began his own company from there.

Motivation: Sabotage a competitor; and he desires power and/or immortality

Flaws: Ugly. Bonds: Job, Enemies, Poor, Adventurer. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Theodoric Remington, Male Human Warrior 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)11 (+0) 17 (+3)15 (+2)
Skills Stealth +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1200 sp.


Social Check DCs


Gerald Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Ruler business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has worked as a Ruler like his father before him.

Motivation: He is greedy; and expand his business

Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Gerald Cromwell, Male Human Monk 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. Golden circlet with four aquamarines (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arnold Bentley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and brown. His brown eyes peer out from beneath his broad brown hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north to a Bellfounder, Arnold learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Job, Rich, Family. Occupation: Bellfounder

Voice: Whispers

Attributes [hide]

Arnold Bentley, Male Human Paladin 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 16 (+3)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 17000 cp. 1 Tanglefoot bags.


Social Check DCs

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