Gomory Dayton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. His chestnut hair is lengthy. His eyes are blue.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.
History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army; and he is content
Ideals: Professionalism. Flaws: Addict. Bonds: Attractive, Military, Immigrant. Occupation: Miller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Musical instrument.
Reynard Woods, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. He wears his golden hair down. His blue eyes are slightly larger than normal.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is skeptical of what others tell him and is slow to trust.
History: Reynard was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Weaver. He struck the Weaver job and began his own company from there.
Motivation: He is unsatisfied with his job; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic, Shy. Bonds: Attractive, Job. Occupation: Weaver
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Deep blue spinel (600 gp). Aquamarine (600 gp). Star rose quartz (20 gp). 3 Antitoxin.
Henry Camden, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His long auburn hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He's looking for his big break; and someone believes him a fraud
Bonds: Attractive, Adventurer, Enemies, Military. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp.
Gerard Milton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His golden hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.
History: Gerard was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: An old rival family wants him found.
Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Family, Rich. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
Possessions: 700 gp.
Cory Shelley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear flannel. He keeps his silver hair in a flapper bob. He has brown eyes and a green hat with a black feather.
Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.
History: He was born at the edge of vast forest. His childhood dream was to be a Sage, but he was a colossal failure. He has worked as a Dyer like his father before him.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Athletic. Flaws: Addict. Bonds: Religious, Nature, Job. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp.
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