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Advanced [show]


Henry Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. His green eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his sister before him, after school he went straight into learning to become a Detective. Some 6 years later his spouse died after the birth of his son. Heartbroken, Henry never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Human compassion; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Philantrophist. Flaws: Racist. Bonds: Rich, Job, In love. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Henry Hallewell, Male Human Warlock 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Athletics +0, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 20000 cp.


Social Check DCs


Gunter Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly brown, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Flaws: Ugly, Insane, Fearful. Bonds: Adventurer. Occupation: Healer

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Sharps, Male Human Wizard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)11 (+0) 8 (-1)15 (+2)
Skills Intimidation +5, Stealth +7
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. His chestnut hair, when down, is lengthy. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is fixated on the number 52. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He feeds upon the attention of others.

History: He was born to loving parents in a slum to the north. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Insane. Bonds: Slave, Attractive, Poor. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Shane Wakefield, Male Human Expert 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 11
Languages Common, Auran, Undercommon, Infernal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 400 gp. Aquamarine (1500 gp).


Social Check DCs


Theodoric Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Fletcher does. He wears a Stetson hat to hide his balding. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was always a brilliant, if unscrupulous mind. His childhood dream was to be a Banker, but he was a colossal failure. In the meantime he has taken over work as a Fletcher and occasionally as a mercenary.

Motivation: Sabotage a competitor.

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Theodoric Pickering, Male Human Expert 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 12 (+1)17 (+3) 16 (+3)15 (+2)
Skills Acrobatics -1, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Drogo Sutherland, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail, and his gloved hand is found clutching a sword. His auburn hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: Sold as a small child to a necromancer, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered east to less war torn lands. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Justice, Pacifist. Flaws: PTSD. Bonds: Mentor, Adventurer. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Drogo Sutherland, Male Human Rogue 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)17 (+3) 14 (+2)10 (+0)
Skills Arcana +6, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. Zircon (50 gp).


Social Check DCs

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