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Advanced [show]


Randal Myerscough, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear blue pants and tee shirts. With bright brown hair and a scraggly beard. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. Randal was born on a far eastern forest where he grew up under the tutelage of his father, an expert Spice Merchant. He has dedicated himself to building a better village for his children.

Motivation: Wants to have a good time and be beloved; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Optimist, Philantrophist. Flaws: Greedy. Bonds: Adventurer, Immigrant. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Randal Myerscough, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp.


Social Check DCs


Chad Acton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple grey robe with violet stripes complete with hood. His blonde hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Chad lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Optimist, Athletic. Flaws: Impulsive. Bonds: Family, Adventurer. Occupation: Server

Voice: Pirate accent

Attributes [hide]

Chad Acton, Male Human Rogue 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)14 (+2) 12 (+1)8 (-1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Henry Browning, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He tend to wears goggles to shield his eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.

History: He was born in the north, but his parents moved at a very young age to the west. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Racist, Insomniac. Bonds: Attractive, Immigrant, Military. Occupation: Butcher

Voice: Ums and uhs a lot

Attributes [hide]

Henry Browning, Male Human Warlock 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 15 (+2)16 (+3)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). 1 Full Plate. 1 Banded mail.


Social Check DCs


Drogo Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His brown hair is cut short. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not trust anyone and sleeps with one eye open.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Persistence, Athletic. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Drogo Cooper, Male Human Cleric 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Deception +3, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp. Moss agate (16 gp). Peridot (20 gp). Onyx (20 gp). Alexandrite (1100 gp).


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He prefers to wear pastel clothing when he does not wear armor. With bright brown hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Anselm was raised in a hard working conservative environment. While studying, he fell in love. They married and had a daughter. He has drifted from career to career and currently works as a Bellfounder.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Opinionated. Flaws: Shy. Bonds: Job, In love, Rich. Occupation: Bellfounder

Voice: Cold and demanding tone

Attributes [hide]

Anselm Mitchell, Male Human Rogue 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs

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