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Advanced [show]


William Ridley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length golden hair. His green eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Someone believes him a fraud; and many giants want him driven away

Flaws: Ugly. Bonds: Rich, Guardian, Enemies, Military. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

William Ridley, Male Human Expert 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)8 (-1) 10 (+0)11 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Frederick Darby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his black hair in a pixie cut. His brown eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: He got into the Guard business at a young age. He was an apprentice working in his mother's forge. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Frederick never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Retire the richest man in the west; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Entrepeneur. Flaws: Antagonistic. Bonds: Job, In love. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frederick Darby, Male Human Cleric 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 12 (+1)17 (+3)
Skills Athletics +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 30000 cp. Violet garnet (200 gp). Fire opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His red hair is knotted and matted. His eyes, though not visible through his cowl, are green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gilbert was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend

Ideals: Joker. Bonds: Attractive, Adventurer, Slave. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Gilbert Tattersall, Male Human Rogue 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 8000 cp. Chrysoberyl (80 gp). Red spinel (80 gp). Amethyst (80 gp). Black opal (1000 gp).


Social Check DCs


Jocelyn Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep yellow leather and dull pastel iron scale mail. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Poor, Attractive. Occupation: Beggar

Voice: Australian accent

Attributes [hide]

Jocelyn Kendall, Male Human Druid 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 8 (-1)14 (+2)
Skills Medicine +2, Performance +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold and topaz bottle stopper cork (900 gp). Gold dragon comb with red garnet eye (900 gp). An abacus with copper, silver and gold markers (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Spaulding, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is thinning but still full. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Banker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and wants to open a new tavern

Ideals: Opinionated, Artistic. Flaws: Impulsive. Bonds: Job. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Wymar Spaulding, Male Human Fighter 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 13 (+1)8 (-1)
Skills History +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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