Shane Staurheim, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He has no hair. He wears large thick round spectacles.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Military. Occupation: Slave Trader
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Peridot (60 gp). 7 Acid flasks. 1 Holy water. 1 Tanglefoot bags.
Ernest Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears rags and sports a simple walking cane. He wears his blonde hair up in a very large beehive style do. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He would rather hide behind his crafts than deal with other people.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He has never given up on his dancing dream.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Artistic, Athletic. Flaws: Shy. Bonds: Poor, Family, Military. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 9 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Robert Emsworth, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His silver hair, when down, is lengthy. His eyes are violet and catlike.
Personality: This man loves music and to teach people music more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: He was born in the east, but his parents moved at a very young age to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Artistic, Persistence. Bonds: Immigrant, Family. Occupation: Map Maker
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 700 gp. Rhodochrosite (12 gp). Emerald (800 gp). Deep blue spinel (1300 gp).
Manfred Langley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Mason does. He carries with him a set of sickles, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His white hair is kept up in a ponytail inside a wide-brimmed hat. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Mason job and began his own company from there.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Mason
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Alexandrite (800 gp). Deep green spinel (110 gp). Red garnet (110 gp). Alexandrite (800 gp). 1 Minor magic item.
Bernard Perry, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. His hair is brown and curly. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Weaver in town.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He struck the Weaver job and began his own company from there.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Opinionated. Bonds: Attractive, Job, Religious, Mentor. Occupation: Weaver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan, Gnoll, Gnome
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2500 sp. Onyx (80 gp). Citrine (80 gp). Sard (80 gp). 1 Masterwork Thieves’ tools.
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