Aldous Oakes, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His skin is fair and his fingers are delicate and long. He wears his golden hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.
History: A powerful slaver made him what he is. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Disease. Bonds: Mentor, Adventurer, Religious. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Geoffrey Carlyle, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying blonde hair a little too much giving a sharp blonde color. This green eyed westerner is not easily forgotten.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Geoffrey was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Marshal and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Insomniac, Ugly. Bonds: Rich, Military, Family. Occupation: Marshal
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 11000 sp. Deep blue spinel (200 gp). Pink pearl (150 gp). Bloodstone (50 gp).
Gerald Rutherford, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His hair is golden and curly. His gray eyes are passionate and lively.
Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of northern immigrants he idolized his father. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.
Motivation: He's in love; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Philantrophist. Bonds: Attractive, Immigrant, Military. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt.
Ernest Harlow, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has red hair. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the south to a Apothecary, Ernest learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Apothecary. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Persistence, Optimist. Flaws: Impulsive. Bonds: Attractive, Job, In love. Occupation: Apothecary
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 40 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +4
Possessions: 600 gp.
Guy Lester, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long red beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Guy has worked very hard to control his curse. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he is greedy
Flaws: Secretive, Disease. Bonds: Attractive, Enemies, Rich. Occupation: Beggar
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Abyssal, Terran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 13000 cp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
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