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Advanced [show]


Percival Cotton, Male Human [Permalink]

Personal [hide]

Description: This man typically wears red cloth garments or leather armor. He is muscular with a powerful set of arms. His blonde hair is greasy and uncared for. This green eyed northerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 6 years old his parents immigrated from the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Philantrophist. Flaws: Ugly, PTSD. Bonds: Immigrant. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Percival Cotton, Male Human Wizard 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)11 (+0) 17 (+3)11 (+0)
Skills Medicine +6, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 600 gp. Hematite (9 gp). Jet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Jacobs, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is thinning but still full. He has several tiny aquamarine earrings on each ear.

Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Adventurer, Rich, Religious, Enemies. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Jacobs, Male Human Bard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 5 (-3)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp.


Social Check DCs


Everard Windsor, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a very tight haircut. His eyes, though not visible through his cowl, are violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Gifted, Athletic. Bonds: Job, Slave, Religious. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Everard Windsor, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Stealth +4
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Azurite (8 gp). Deep blue spinel (1200 gp).


Social Check DCs


Nicholas Coombs, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and likes to wear ponchos typically of a light tan in addition to tight pants. He keeps his red hair in a pixie cut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Spice Merchant

Voice: Spits and sputters

Attributes [hide]

Nicholas Coombs, Male Human Bard 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 7 (-2)16 (+3)
Skills Perception +0, Stealth +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Simon Fawcett, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he very much looks the part of a Architect. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Simon is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and to be a crown-heir again

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Job, Poor. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Simon Fawcett, Male Human Adept 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)9 (-1) 6 (-2)8 (-1)
Skills Arcana +1, Nature +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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