Adelard Bradford, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black tunic with brown highlights, and long red pants that bunch up around his shoes. With a patchy brown beard and wild brown hair. His amber eyes peer out from beneath his deerstalker black hat.
Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and a deep hatred of giants
Ideals: Gifted, Optimist. Bonds: Adventurer, Military, Enemies. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 600 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Trym Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His golden hair is cut short. His half smiles and green eyes are beguiling and draw you in.
Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He never wears the same outfit twice, unless he absolutely has to.
History: When he was but 4 years old his parents immigrated from the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Trym's homeland. Trym decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life.
Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Slave, Attractive, Immigrant. Occupation: Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp.
Raymond Gentry, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He usually wears his green robe and has his scythe always slung over his shoulder. His whole body is exceptionally muscular. His black hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of southern immigrants he idolized his mother. Raymond was born on a far southern island where he grew up under the tutelage of his mother, an expert Bather. He is untrained/undisciplined, which makes him dangerous.
Motivation: To prove his worth to the world.
Ideals: Impeccable. Flaws: Insane, Impulsive. Bonds: Immigrant, Attractive. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Bertram Wheatley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear tan pants and tee shirts. He wears his red hair down. He has blue eyes and a tan hat with a green feather.
Personality: He is calm most of the time but flees social interaction. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Bertram was born in the east. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered singing. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: He would like to get married and retire; and meet up once more with his childhood friend
Ideals: Persistence, Artistic. Flaws: Shy. Bonds: Has a crush, Adventurer. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Draconic, Terran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a grey armored body suit, with a simple tan line shooting up and back down. His hair is silver, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Bellfounder
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Orc, Auran
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple +5
Possessions: 36000 sp. Moss agate (10 gp). Rose (40 gp). Jet (110 gp). Red-brown spinel (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!