Gerard Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan coat over a white low-cut shirt, and a deerstalker hat upon his head. He wears his auburn hair down. He wears a mask on his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.
History: Gerard hails from a village terrorized by gnolls. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He doesn't get along with people that don't share his tastes; and he is content
Ideals: Professionalism, Impeccable. Flaws: Mundane. Bonds: Enemies, Attractive. Occupation: Mayor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 8000 sp. Star rose quartz (30 gp). Chalcedony (30 gp). Moss agate (7 gp). Onyx (30 gp). 1 Climber’s kit. 1 Magnifying glass. 1 Crowbar.
Bertram Rowley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. His auburn hair is kept up in a ponytail inside a Stetson hat. He wears a mask on his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the north to a Body Guard, Bertram learned a great deal about his father's area of expertise. His first spouse was a Barber, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly. Bonds: Job, Has a crush, Family, Adventurer. Occupation: Body Guard
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40000 sp. Amethyst (100 gp). Eye agate (8 gp). 1 Minor magic item.
Odo Davenport, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a long red beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He became a Brewer soon after.
Motivation: Wishes to resurrect an old love.
Ideals: Joker. Bonds: Attractive, Job, Poor, In love. Occupation: Brewer
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 30 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 8 (-1) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 10000 cp.
Theodoric Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He carries with him a set of flails on his belt, each one with a ruby on the hilt. His red hair, when down, is lengthy. His violet eyes are passionate and lively.
Personality: He is calm most of the time but flees social interaction. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the north
Ideals: Fighting, Opinionated, Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 300 gp.
Arnold Tatum, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears grey leather gloves, a grey jacket, and tight pants. His golden hair is slicked back into a classic pompadour. His eyes are blue.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Opinionated. Flaws: Disease, Racist. Bonds: Poor, Nature. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!

