Bernard Wellington, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears just a yellow suit. His auburn hair is thinning but still full. His eyes are blue and catlike.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Healer, his mother struggled to pay the bills. Cursed with a spirit at a very young age, Bernard has worked very hard to control his curse. He is searching for what he claims is his rightful reward.
Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends
Flaws: Antagonistic, Disease. Bonds: Adventurer, Poor, Slave. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 7 (-2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 44000 sp. 1 Minor magic item.
Justin Whitby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a red armored body suit, with a simple white line shooting up and back down. He has shaved his head bald. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his writing dream.
Motivation: To reunite with his old friends; and to get a good night's sleep
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Mentor. Occupation: Body Guard
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 41 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 300 gp. 1 Minor magic item.
Everard Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is wearing a long, black, dusty cloak. Beneath his clothing is a huge mess of scar tissue. He sports a long brown beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is very quiet and rarely speaks above a whisper. He is lazy, self-centered, vain, and jealous.
History: He was born several months after his mother was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Flaws: Shy, Selfish. Bonds: Slave, Military, Nature, Family. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Masterwork Thieves’ tools.
Patrick Hackney, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Fisher, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His brown hair is singed and shortened. His ears are large.
Personality: A skeptical and narcissistic man, Patrick's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Fisher like his father before him.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Job, Poor. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. Amethyst (110 gp). Carnelian (40 gp). Jade (110 gp).
Anselm Everleigh, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and carries halberds. He has a small bristly mustache and wavy black hair. He has a dull look in his amber eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Anselm has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting, Optimist. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 500 gp.
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