Alexandre Morley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt, and his gloved hand is found clutching a shortbow. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with dancing.
History: Alexandre lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Sellsword, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To unite with his brother.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Doctor
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 6000 sp. 3 Antitoxin. 1 Holy water. 4 Alchemist’s fire. 2 Tanglefoot bags.
Simon Vance, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears baggy violet pantaloons and a white scarf, and his gloved hand is found clutching a quarterstaff. He keeps his auburn hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to share knowledge with the world
Ideals: Opinionated, Logical. Flaws: Ugly, Shy, Insane. Occupation: Cook
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Amethyst (160 gp). Tourmaline (160 gp). Coral (160 gp).
Drogo Axton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears bulky black painted plate armor. His white hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Drogo was born on a far northern plains where he grew up under the tutelage of his mother, an expert Fortune-teller. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Slave, Immigrant. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Freshwater pearl (16 gp). Red spinel (80 gp). 1 Minor magic item.
Reynard Denholm, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has no hair. He wears a mask on his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of western immigrants he idolized his mother. Through the years after Reynard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Reynard's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and many gnolls want him driven away
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
Henry Marston, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Eccentric and domineering, Henry will drive conversation. He plays an instrument quite well.
History: His father raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he has decided he is irredeemable
Ideals: Extrovert, Artistic, Athletic. Flaws: Ugly. Bonds: Nature. Occupation: Sailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
Possessions: 5000 sp. Red-brown spinel (140 gp). Malachite (8 gp). Moonstone (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!