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Advanced [show]


Dean Rodney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair, while still mostly brown, has prominent grey streaks. He has green eyes and a violet hat with a brown feather.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He feeds upon the attention of others.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Religious. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Dean Rodney, Male Human Monk 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 11 (+0)3 (-4) 14 (+2)13 (+1)
Skills Medicine +5, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +0 / 2d10-3, Grapple +0

Possessions: 600 gp. Obsidian (15 gp). Star rose quartz (70 gp). White opal (1400 gp). Red garnet (80 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Everly, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He dresses in collared shirts and wears a proper scarf over his head, marred by teas. His red hair is cut short with large spiked bangs in the front. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Assassin, who enjoyed hunting, Drogo was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Nature, Religious. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Everly, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)6 (-2) 9 (-1)18 (+4)
Skills Deception +6, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Deep blue spinel (300 gp).


Social Check DCs


Kyle Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Interpreter uniform. His hair, while still mostly brown, has prominent grey streaks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Bonds: Job, Immigrant, Religious, Mentor. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Kyle Wakefield, Male Human Commoner 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)15 (+2) 14 (+2)8 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Jet (70 gp). Rock crystal (70 gp). Sardonyx (70 gp).


Social Check DCs


Arnold Quinton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Carter uniform. He has a slight overbite and is overall scrawny. His black hair is heavily combed to the left. His eyes are gray and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He is frequently practicing swordplay.

History: A powerful slaver made him what he is. In his 14th year, his parents were killed by a brigands raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He became a Carter soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away

Flaws: Antagonistic. Bonds: Job, Military, Mentor, Enemies. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Arnold Quinton, Male Human Ranger 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a grey and black robe with the hood down. He wears his hair in dreadlocks. This blue eyed southerner is not easily forgotten.

Personality: This man loves painting and to teach people painting more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Artistic. Bonds: Immigrant, Religious, Mentor. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Gomory Fawcett, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 11 (+0)17 (+3) 8 (-1)13 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Giant, Sylvan, Draconic
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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