Dean Rodney, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair, while still mostly brown, has prominent grey streaks. He has green eyes and a violet hat with a brown feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He feeds upon the attention of others.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Religious. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 3 (-4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +0 / 2d10-3, Grapple +0
Possessions: 600 gp. Obsidian (15 gp). Star rose quartz (70 gp). White opal (1400 gp). Red garnet (80 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Everly, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He dresses in collared shirts and wears a proper scarf over his head, marred by teas. His red hair is cut short with large spiked bangs in the front. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of a Assassin, who enjoyed hunting, Drogo was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Nature, Religious. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 6 (-2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Deep blue spinel (300 gp).
Kyle Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is typically in his Interpreter uniform. His hair, while still mostly brown, has prominent grey streaks. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.
Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Bonds: Job, Immigrant, Religious, Mentor. Occupation: Interpreter
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: Jet (70 gp). Rock crystal (70 gp). Sardonyx (70 gp).
Arnold Quinton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Carter uniform. He has a slight overbite and is overall scrawny. His black hair is heavily combed to the left. His eyes are gray and he is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He is frequently practicing swordplay.
History: A powerful slaver made him what he is. In his 14th year, his parents were killed by a brigands raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He became a Carter soon after.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away
Flaws: Antagonistic. Bonds: Job, Military, Mentor, Enemies. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Gomory Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a grey and black robe with the hood down. He wears his hair in dreadlocks. This blue eyed southerner is not easily forgotten.
Personality: This man loves painting and to teach people painting more than just about anything. He misses his home and complains about the freezing weather, even in summer.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Artistic. Bonds: Immigrant, Religious, Mentor. Occupation: Architect
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 11 (+0) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Sylvan, Draconic
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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