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Advanced [show]


Norman Dudley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light blue in addition to tight pants. His red hair is singed and shortened. His eyes are green and catlike.

Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. Energy wise he seems alert and responsive.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and meet up once more with his childhood friend

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Enemies. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Norman Dudley, Male Human Fighter 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 15 (+2)15 (+2) 13 (+1)16 (+3)
Skills Perception +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 2d6-1, Ranged +0 / 2d6-3, Grapple -1

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Remington, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green shirt with thin tan vertical stripes and green pants. He has a small bristly mustache and wavy auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village he learned the ways of the warrior from his mother. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Antagonistic, Fearful. Bonds: Attractive. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Trey Remington, Male Human Sorcerer 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Giant, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


John Acton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He has white hair. He has several tiny amber earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a plains tribe. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He inherited the family business which he has now maintained for 3 years.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Opinionated. Bonds: Rich, Job, Nature, Immigrant. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

John Acton, Male Human Ranger 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)16 (+3) 14 (+2)9 (-1)
Skills Nature +6, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Nash, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy auburn hair. His fierce hazel eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a desert tribe. Like his mother and his sister before him, after school he went straight into learning to become a Spy. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Bonds: Adventurer, Nature, Job, Enemies. Occupation: Spy

Voice: Timid voice

Attributes [hide]

Theodoric Nash, Male Human Warrior 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Obsidian (14 gp). Onyx (80 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Arnold Soames, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. He keeps his long brown hair kept up in a rat tail. His eyes are amber and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Arnold took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his dancing dream.

Motivation: Further expansion of business; and wants to raise his children well

Ideals: Artistic, Gifted. Bonds: Slave, Family, Job. Occupation: Butcher

Voice: Squeaky

Attributes [hide]

Arnold Soames, Male Human Aristocrat 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)9 (-1) 11 (+0)12 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp. Chrysoprase (50 gp). Zircon (50 gp). Carnelian (50 gp). White pearl (160 gp). 1 Minor magic item.


Social Check DCs

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