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Advanced [show]


Solomon Nash, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. His silver hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Insane, Addict, Shy, Depressed. Bonds: Immigrant. Occupation: Barber

Voice: Laughs frequently while speaking

Attributes [hide]

Solomon Nash, Male Human Wizard 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)15 (+2) 15 (+2)5 (-3)
Skills Deception -1, Investigation +4
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Robert Barclay, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has done his best to style his blonde hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a xeno-phobe, disliking non-Humans.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Butcher father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Racist, Disease. Bonds: Attractive, Mentor. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Robert Barclay, Male Human Warlock 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 9 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)11 (+0) 11 (+0)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. Blue star sapphire (1200 gp). Deep blue spinel (1300 gp). Star ruby (1200 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His eyes are violet and beady.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Priest

Voice: Stutters

Attributes [hide]

Patrick Spaulding, Male Human Ranger 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Infernal, Auran, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). An abacus with copper, silver and gold markers (30 gp). Fire opal pendant on a fine gold chain (1300 gp).


Social Check DCs


Charles Beitz, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a red handlebar mustache and slicked back red hair. His face is covered beneath a completely black helmet.

Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his absent father

Ideals: Optimist. Bonds: Rich, Adventurer, Family. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Charles Beitz, Male Human Cleric 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)9 (-1) 14 (+2)6 (-2)
Skills Athletics +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dean Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His brown hair is thinning but still full. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Athletic, Optimist. Flaws: Fearful, Disease. Bonds: Attractive, Rich. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Dean Dryden, Male Human Sorcerer 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)17 (+3) 16 (+3)11 (+0)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 700 gp. Chalcedony (50 gp). Rock crystal (50 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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