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NPC Generator

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Advanced [show]


John Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a red collared shirt and pastel pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He keeps his long blonde hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: John was born with his father's beautiful face. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark

Bonds: Poor, Attractive, Religious, Adventurer, Military. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

John Marlee, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 9 (-1)13 (+1) 10 (+0)8 (-1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Anselm Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His hair is black, silky, and of moderate length. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Detective business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Job, Nature. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Anselm Sherwood, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ernest Eastoft, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has shaved his head bald. His green eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Expand his business.

Ideals: Joker, Philantrophist. Bonds: Military, Job. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ernest Eastoft, Male Human Adept 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 23 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)15 (+2) 7 (-2)15 (+2)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Auran, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Onyx (60 gp). Star ruby (500 gp).


Social Check DCs


Roger Westcott, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). His black hair is braided into rings. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Miller, but he was a colossal failure. He ran away from his former home and has been making his living as a Seamstress for the past few years.

Motivation: Expand his business.

Flaws: Antagonistic, Impulsive, Disease. Bonds: Job. Occupation: Seamstress

Voice: Old thin voice

Attributes [hide]

Roger Westcott, Male Human Aristocrat 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Kody Mori, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries scimitars. His white hair is heavily combed to the left. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Kody was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Kody's father didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Religious. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Kody Mori, Male Human Wizard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)12 (+1) 12 (+1)15 (+2)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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