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NPC Generator

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Advanced [show]


Norman Marley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is cut short. His eyes are a pleasant gray.

Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has all his life been fascinated with poetry.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Norman Marley, Male Human Bard 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Kyle Barlow, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his red hair in a pixie cut. His eyes are likewise violet. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: Kyle was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Kyle Barlow, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Richard Deighton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt, and a wedding ring on his left hand. He keeps his silver hair in a flapper bob. He has violet eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: In love, Adventurer. Occupation: Priest

Voice: French accent

Attributes [hide]

Richard Deighton, Male Human Cleric 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Trey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his mother. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and to be a adventurer again

Ideals: Persistence. Bonds: Attractive, Immigrant, Adventurer, Job. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Trey Eastaughffe, Male Human Ranger 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)11 (+0) 8 (-1)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Deep blue spinel (700 gp). Fiery yellow corundum (800 gp). Golden yellow topaz (700 gp). Amber (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Wentworth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, pastel, dusty cloak. His head has been shaved. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and to be a doctor again

Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Simon Wentworth, Male Human Paladin 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)9 (-1) 10 (+0)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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