Ernest Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears silk and lounges about seductively. His blonde hair is braided into rings. His skin is flawless and his gray eyes scan people very quickly.
Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Glassblower job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new glassblower responsibilities is difficult
Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Gunter Tinley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a robe, a symbol of luck around his neck, and a trident on his belt. His red hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He snorts whenever he laughs or is feeling confident. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Engraver
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 18 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 6 (-2) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp.
Drogo Moreno, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a black suit, pastel shirt, and black tie. He has a small bristly mustache and wavy golden hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: When he was but 4 years old his parents immigrated from the east. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break
Ideals: Philantrophist. Bonds: Rich, Immigrant, Adventurer, Slave. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 4000 sp.
Dustin Ryley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A powerful necromancer made him what he is. Cursed with a spirit at a very young age, Dustin has worked very hard to control his curse. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their son. He worked as a Unemployed, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Flaws: Insane, Disease. Bonds: Attractive, Family, Mentor. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Orc
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp). Blue quartz (16 gp). Blue quartz (16 gp). White pearl (110 gp). 1 Minor magic item.
Raymond Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is typically in his Architect uniform. His brown hair has been sun bleached extensively. His fierce violet eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy, self-centered, vain, and jealous.
History: Raymond was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.
Motivation: To be a Actor again; and further expansion of business
Ideals: Philantrophist, Persistence. Flaws: Selfish. Bonds: Job, Poor. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 1700 sp. Blue quartz (15 gp). Aquamarine (900 gp). Azurite (15 gp).
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