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NPC Generator

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Advanced [show]


Percival Huxley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a blue and grey handkerchief worn on his right side. He has no hair. His blue eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.

History: Percival was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a Farmer soon after.

Motivation: Further expansion of business; and he is greedy

Ideals: Athletic, Joker, Persistence. Flaws: Ugly. Bonds: Job, Rich. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Percival Huxley, Male Human Adept 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 8 (-1)15 (+2)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Raymond Barney, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a small bristly mustache and wavy white hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised in a white middle class family as the only child. His first spouse was a Bounty Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: To end his boredom; and marry his brother to traveling adventurers

Flaws: Ugly, Shy, Mundane. Bonds: Family. Occupation: Sellsword

Voice: Raspy

Attributes [hide]

Raymond Barney, Male Human Ranger 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 5000 sp. Sardonyx (70 gp). Black star sapphire (600 gp). Violet garnet (1400 gp). Pink pearl (160 gp).


Social Check DCs


Godfrey Reid, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is short and red. His amber eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He left for the west, certain he would find work there.

Motivation: He is content; and to end his boredom

Ideals: Opinionated, Gifted. Flaws: Mundane. Bonds: Slave, Immigrant. Occupation: Engraver

Voice: Dark and ominous

Attributes [hide]

Godfrey Reid, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)11 (+0) 17 (+3)14 (+2)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Everard Wallace, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his white hair well, parting it to the left. His eyes, though not visible through his cowl, are brown.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Everard's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Fighting, Athletic, Disciplined. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Everard Wallace, Male Human Wizard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points -1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 5 (-3)12 (+1) 11 (+0)6 (-2)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp.


Social Check DCs


Gerald Walcott, Male Human [Permalink]

Personal [hide]

Description: He dresses in yellow turtlenecks beneath a tan coat with white slacks. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is brown and very short. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerald was born the youngest of three triplets. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To prove his worth to the world; and his religion dominates his actions

Flaws: Addict, Impulsive. Bonds: Family, Adventurer, Religious. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Walcott, Male Human Cleric 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)9 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Red spinel (110 gp). Rose (70 gp). 7 Acid flasks.


Social Check DCs

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