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NPC Generator

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Advanced [show]


Robert Crawford, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has the majority of his body covered in plate, and is pretty ugly. He has a small bristly mustache and wavy silver hair. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of southern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC; and he's attracted to the pc

Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Immigrant. Occupation: Tailor

Voice: Tuts and clicks tongue

Attributes [hide]

Robert Crawford, Male Human Ranger 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Malachite (15 gp).


Social Check DCs


William Easton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a lot of dark rich colors, with gold accents. He has styled his blonde hair well, parting it to the right. His gray unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Interpreter. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: He seems to be bored by most things.

Flaws: Disease, Mundane. Bonds: Attractive, Poor, Job. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

William Easton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 11 (+0)17 (+3)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp. Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Roger Marley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears a violet costume with the symbols of his god on his torso. He has a very tight haircut. His eyes are a pleasant green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.

History: The child of southern immigrants he idolized his mother. His druidic abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Optimist, Gifted, Impeccable. Flaws: Addict. Bonds: Immigrant. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Roger Marley, Male Human Aristocrat 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. Brown-green garnet (130 gp). Aquamarine (800 gp). Brown-green garnet (130 gp).


Social Check DCs


Balimaar Altham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is still thick. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's in love; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Has a crush. Occupation: Dilettante

Voice: Aggressive tone

Attributes [hide]

Balimaar Altham, Male Human Rogue 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)9 (-1) 13 (+1)6 (-2)
Skills Religion +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Vance, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing colorful clothing, dressed as a Sailor. His clothes are grease stained in places. He sports a flattop hair cut. His green eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of goblins once and for all.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against goblins

Flaws: Sensitive. Bonds: Poor, Immigrant, Enemies, Religious. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Anselm Vance, Male Human Adept 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)7 (-2) 9 (-1)12 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Jade (100 gp). Star rose quartz (30 gp).


Social Check DCs

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