Godfrey Rodney, Male Human [Permalink]
Personal [hide]
Description: This eastern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His hair is red and curly. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.
History: Born in the east to a Shepherd, Godfrey learned a great deal about his mother's area of expertise. Through the years after Godfrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Godfrey's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 7000 sp. Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item.
Arnold Braxton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. His eyes are a pleasant violet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Adventurer profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: Expand his business; and his spouse's relatives view him with great suspicion
Ideals: Joker. Flaws: Mundane. Bonds: Job, Family. Occupation: Beggar
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Moonstone (70 gp).
Trey Alton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a white costume with the symbols of strength on his torso. His black hair is cut short. His eyes are likewise violet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born in the north, but his parents moved at a very young age to the south. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: He has money and likes to spend it; and to reunite with his absent father
Flaws: Mundane. Bonds: Enemies, Immigrant, Family, Rich. Occupation: Shepherd
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2200 sp.
Manfred Branson, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear flannel. His black hair is knotted and matted. His hazel eyes peer out from beneath his Stetson brown hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.
History: A powerful brothel owner made him what he is. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Joker, Gifted. Bonds: Mentor, Family, Adventurer. Occupation: Sellsword
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 900 sp.
Gilbert Peyton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears light armors faded through time and improper care, and a wedding ring on his right hand. He has auburn hair. His eyes, though not visible through his cowl, are violet.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Gifted from a young age, Gilbert studied abroad. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and regain custody of his daughter
Ideals: Gifted. Flaws: Ugly. Bonds: In love, Family. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Druidic, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10000 sp. 1 Minor magic item.
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