Arnold Charlton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His silver hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Arnold was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Athletic, Extrovert. Bonds: Has a crush, Adventurer, Family. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Garrick, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, tan cloak. He has moderate length white hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. He is a ruthless business man, a trait he acquired from his mother.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Further expansion of business; and he's attracted to the pc
Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Job, Has a crush. Occupation: Performer
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 37 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 210 pp. Golden yellow topaz (500 gp). Sardonyx (80 gp). Jasper (80 gp). Chalcedony (80 gp). Blue sapphire (1000 gp). Red spinel (120 gp).
Don Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears grey leather gloves, a grey jacket, and tight pants. His hair is long and golden with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. His ears are large.
Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the old dungeon and found the beat up whip and armor he uses now. He has never given up on his writing dream.
Motivation: Regain custody of his son.
Ideals: Gifted, Artistic. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Shipwright
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Breastplate.
Miles Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Ploughman. He is portly but not overly obese. His brown hair is long and unkept. His ears are large.
Personality: He dislikes all the random violence that takes place in the west. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Pacifist. Flaws: Ugly, Impulsive. Bonds: Rich, Immigrant, Job. Occupation: Ploughman
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
Possessions: 200 gp. Hematite (15 gp). Rose (80 gp). Deep blue spinel (1000 gp).
Patrick Branson, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a colorful flower in his red hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Shipwright
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 60 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 200 gp. Moss agate (10 gp). Golden yellow topaz (900 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!