Gomory Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears skinny pants and wears a yellow and tan robe with the hood down. His hair, while still mostly chestnut, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to end his boredom
Ideals: Athletic, Logical. Flaws: Racist, Mundane. Bonds: Attractive. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Anselm Soames, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His golden hair is thinning but still full. His amber eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it
Ideals: Fighting, Justice. Flaws: Greedy. Bonds: Rich, Adventurer, Has a crush. Occupation: Navigator
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 41 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Golden pearl (160 gp). Chrysoberyl (160 gp). Obsidian (6 gp). Golden pearl (160 gp).
Aldous Nash, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. His golden hair is cut short with large spiked bangs in the front. His eyes are likewise green.
Personality: He will rave to anyone who will listen. He plays an instrument quite well.
History: He got into the Jeweler business at a young age. From there he went from mercenary job to mercenary job. He became a Jeweler soon after.
Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Artistic. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Good lock. 1 Masterwork manacles.
Bertram Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Bertram hails from a village terrorized by goblins. A few years later when the north was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he's looking for his big break
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies, Immigrant. Occupation: Jeweler
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 6 (-2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
Possessions: 40000 cp.
Heward Presley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is dressed in a clean tan cloak covering his clean studded leather. His red hair is braided into rings. He has violet eyes and a tan hat with a white feather.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also has developed a complete distrust of the Apothecary profession.
History: Heward was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and doesn't want to be a banker and was forced into it by his family
Ideals: Optimist. Flaws: Greedy. Bonds: Job, Family, Adventurer. Occupation: Banker
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
Possessions: 800 gp. Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item.
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