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Advanced [show]


Kody Ryley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears black leather gloves, a black jacket, and tight pants. His brown hair is still thick. He has several tiny opal earrings on each ear.

Personality: He is overprotective of those who hire his services. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Locksmith like his mother before him.

Motivation: He is greedy; and to clean up the streets

Flaws: Antagonistic. Bonds: Rich, Guardian, Job. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Kody Ryley, Male Human Warrior 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. Golden yellow topaz (1000 gp). Brown-green garnet (80 gp). Lapis lazuli (13 gp). Jade (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a violet low-cut shirt, and a small hat upon his head. He has a moderate pudge and is not very fit. His tied-back hair is red. His eyes are gray and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Emsworth, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 15 (+2)16 (+3)
Skills Athletics +4, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. Jade (140 gp). Hematite (6 gp). 1 Masterwork Common Melee.


Social Check DCs


Lewis Weld, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. He has styled his brown hair well, parting it to the right. He has gleaming, smiling violet eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Logical, Fighting. Flaws: Mundane. Bonds: Attractive. Occupation: Soapmaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Lewis Weld, Male Human Ranger 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 90 pp. Amber (40 gp). Freshwater pearl (16 gp).


Social Check DCs


Charles Hadlee, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and wears a green broad hat and green clothes. He has a long golden beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Carter, but he was a colossal failure. He struck the Barber job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants revenge against illithids

Flaws: Ugly, Sensitive. Bonds: Enemies, Rich, Job, Slave. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Charles Hadlee, Male Human Sorcerer 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Aquamarine (1200 gp). Peridot (50 gp). Eye agate (14 gp). Citrine (50 gp). 1 Minor magic item.


Social Check DCs


Hubert Mori, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his flail. He has a small bristly mustache and wavy chestnut hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He moves from town to town, unable to find a place to settle.

Motivation: To be a Shoemaker again; and wants to open a new tavern

Ideals: Fighting. Bonds: Military, Job, Immigrant. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Hubert Mori, Male Human Commoner 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 8 (-1)11 (+0)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 60 pp.


Social Check DCs

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